Skip to main content Skip to main navigation menu Skip to site footer
Vezetéstudomány / Budapest Management Review
  • Current Issue
  • Archives
  • Announcements
  • Submission
    • Guidelines for Authors
    • Guidelines for Reviewers
  • About
    • Aims and Scope
    • About the Journal
    • Editorial team and editorial board
    • Journal indexing and metrics
    • Copyright and licencing
    • Contact
    • Impressum
  • Journal policies
    • Publication ethics and publication malpractice
    • Authorship and contribution
    • Data sharing and reproducibility
    • Peer review
    • Journal management
    • Conflicts of interest
    • Complaints and appeals
    • Allegations of research misconduct
    • Post-publication discussions, corrections and retractions
    • Intellectual property
  • 55th anniversary of Budapest Management Review
    • Introduction - 55th anniversary of Budapest Management Review
    • 1970
    • 1971
    • 1972
    • 1973
    • 1974
    • 1975
    • 1976
    • 1977
    • 1978
    • 1979
    • 1980
    • 1981
    • 1982
    • 1983
    • 1984
    • 1985
    • 1986
    • 1987
    • 1988
    • 1989
    • 1990
    • 1991
    • 1992
    • 1993
    • 1994
    • 1995
    • 1996
    • 1997
    • 1998
    • 1999
    • 2000
    • 2001
    • 2002
    • 2003
    • 2004
    • 2005
    • 2006
    • 2007
    • 2008
    • 2009
    • 2010
    • 2011
    • 2012
    • 2013
    • 2014
    • 2015
    • 2016
    • 2017
    • 2018
    • 2019
    • 2020
    • 2021
    • 2022
    • 2023
    • 2024
Search
  • Register
  • Login
  1. Home /
  2. Archives /
  3. Vol. 53 No. 12 (2022)

Vol. 53 No. 12 (2022)

					View Vol. 53 No. 12 (2022)
Published: 2022-12-17

Editorial

  • Vendégszerkesztői előszó a „játék, játékosság és játékosítás interdiszciplináris megközelítései üzleti környezetben” című különszámhoz

    Rita Tóth, Ariel Mitev
    2
    • PDF (Magyar)

KSZ: Gamification

  • Playful and gamified solutions in hybrid human and organizational development services Exploratory case study of a hungarian blended learning platform

    Mátyás Hartyándi
    3-17
    • PDF (Magyar)
  • The great escape? Team building solutions during the covid-19 pandemic

    Szabina Fodor, Balázs Barna
    18-29
    • PDF (Magyar)
  • What is a good “serious game” like? Game development, testing, and student feedback

    Anita Kéri, Szabolcs Prónay
    30-44
    • PDF (Magyar)
  • Steps towards experience-based education On the edge of gaming in the education on the basics of accounting

    Eleonóra Tarpataki, Éva Ilona Mikáczó
    45-55
    • PDF (Magyar)
  • The role and place of wargaming in (military) leader development and in the decision-making process

    Zoltán Harangi-Tóth
    56-67
    • PDF (Magyar)
  • Play in (work)time

    Rita Tóth, Ariel Mitev
    68-77
    • PDF (Magyar)

Developed By

Open Journal Systems

Language

  • English
  • Magyar

Information

  • For Readers
  • For Authors
  • For Librarians

website © Copyright Corvinus University of Budapest (Hungary)

ISSN: 0133-0179
Online ISSN: 3057-9376

More information about the publishing system, Platform and Workflow by OJS/PKP.