The great escape? Team building solutions during the covid-19 pandemic

Authors

DOI:

https://doi.org/10.14267/VEZTUD.2022.12.02

Keywords:

gamification, employee motivation, team building, escape room

Abstract

Gamification is the use of game-design elements and game principles (dynamics and mechanics) in non-game contexts to increase user engagement and develop user skills. Numerous studies have shown that gamification can be used effectively to build employee relationships at work, improve their social connections, and thus increase their commitment to the workplace. The COVID-19 pandemic, by limiting face-to-face communications, has presented a number of challenges and called for new solutions to motivate employees and build and maintain workplace relationships. Escape rooms were a popular team-building gamification solution, which also appeared on online platforms during the lockdowns. In this work, the authors use user data from a gamified online application to investigate changes during the outbreak. In parallel, they analyse user data from an online escape room platform to explore the extent to which workplaces have taken advantage of this new virtual team-building solution to break employees out of the monotony.

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Author Biography

Szabina Fodor, Corvinus University of Budapest

Associate Professor

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Published

2022-12-17

How to Cite

Fodor, S., & Barna, B. (2022). The great escape? Team building solutions during the covid-19 pandemic. Vezetéstudomány Budapest Management Review, 53(12), 18–29. https://doi.org/10.14267/VEZTUD.2022.12.02

Issue

Section

KSZ: Gamification